![]() Fixed Thaumaturgy Warlord Talent skill from being added to non-player characters like summons from other mods. This corrects any instance where their effects might be removed and also prevents a potential exploit by swapping items during combat. Changed Runic Arsenal to use Flags and check Items instead of characters for runes with scripted effects. Every Conflux Unique item now uses Flag checks to prevent other game scripts from temporarily removing their functions. Grips of Despair will now properly trigger their effects only from valid attack types. ![]() Lord of Endless Night will no longer stick, preventing him from being summoned when certain game events make him poof. Note this will revert the item's damage type if it was morphed by Thaumaturgy Warlord. Fixed Enchant damage type buffs from folding when adding/removing runes using Runic Hammer. Fixed Runic Hammer's Skill description to properly mention Amulets. Fixed Cleanse Wounds from being unable to target Decaying allies. Fixed Chloroform from unintentionally dealing Avg Level damage instead of stat scaling multiplier. Fixed Rune Status chance for main hand weapons from applying to non-weapon based attacks. Fixed Ifan's Soul Wolf to confirm a hit before applying scripted effects. Fixed Black Shroud skill to its intended 1SP cost. Fixed OdinBlade's Huntsman skill Seeking Arrows from looping with Night Predator by overriding the original script with a Conflux version. Unstable explosion damage increased to Avg Lvl 55% >= 80% Vitality, 75% and 90% NecroFire terrain conversions. Unique item Phoenix Quiver will no longer respond to Traps. Elusive Talent's 20% Magic Projectile dodge will no longer respond to Traps. NPCs with King of Storms no longer cast the skill and instead the effects are applied when combat starts. NPCs will no longer be interested in using King of Terra's active.
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